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Design Development Journal Process

The Pineapple Platformer Completed

I had meaning to track more of my progress as I was going through the final stages of this project but, alas, here we are and I am calling this project done. I plan to cover more in depth my takeaways through a series of post-mortem posts but for now here is a high-level. The […]

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Development Journal

A Humbling Experience

Got busy for a stretch there but I expected as much. Time to get back at it. Plan of Attack Last week my lovely wife finally convinced me to schedule time for game development. She must’ve heard enough of me trying to engineer some grand mechanism for how I was going to get myself to […]

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Design Process

It’s All About the Fundamentals

I’ve spent the week mulling over what I wanted to do with my daughter’s wonderful game idea and I am definitely going to take some liberties with it. It is still going to be a 2D platformer but I am trying to think of something I can do to inject some spice into it. The […]

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Art Design

Drawing the Pineapple Character

Here is a time lapse video I made of my attempt at drawing the pineapple character for the first project. As you can see, I was experimenting with a few different approaches before I fell back into what I am comfortable with: vector shape-based drawing. I will probably continue to record and post a lot […]

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Journal Process

Sharpening my Colored Pencils with a New Project

I find that I spend a lot of time considering whether it’s going to be easier to create a 2D or a 3D game. I know it’s easy enough for me to generate static 2D assets. I don’t have a ton of experience 3D modeling but I imagine it would be easier to rig up […]