Categories
Code Development Uncategorized

Overbuilding a Grid in Unity

I can say pretty confidently that over the last 5 years I have made and re-made some sort of grid system in Unity close to a half dozen times. Its not particularly complicated but it is another example of time I’ve wasted. Much like the debugger, I saw another opportunity to add a tool to […]

Categories
Code Development

Creating a Custom Debugger for Unity

One of the most important things that I’ve learned as a developer is that debug and trace statements are an invaluable tool. Although Unity’s default debugger works fine and even supports rich-text and custom styling out of the box, I wanted to take a few hours and make it work better for me. Specifically I […]