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Journal Uncategorized

Post-Mortem: The Pineapple Platformer – Part 2

In my last post I had focused on the few most prominent things that I had learned in creating a very small scoped project. I had intended to follow up with a deeper dive into the more technical hurdles that I had encountered and insights gained but, now that has been so long since I’ve […]

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Journal Uncategorized

Post-Mortem: The Pineapple Platformer – Part 1

I think its kind of funny to see written out but I’ve been really looking forward to the doing a post-mortem analysis. First and foremost because you can’t really do one until you finish something and that means that I’ve managed to accomplish something I set out to do – make a game. Just because […]

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Code Development Uncategorized

Overbuilding a Grid in Unity

I can say pretty confidently that over the last 5 years I have made and re-made some sort of grid system in Unity close to a half dozen times. Its not particularly complicated but it is another example of time I’ve wasted. Much like the debugger, I saw another opportunity to add a tool to […]