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Journal Uncategorized

Post-Mortem: The Pineapple Platformer – Part 2

In my last post I had focused on the few most prominent things that I had learned in creating a very small scoped project. I had intended to follow up with a deeper dive into the more technical hurdles that I had encountered and insights gained but, now that has been so long since I’ve […]

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Journal Uncategorized

Post-Mortem: The Pineapple Platformer – Part 1

I think its kind of funny to see written out but I’ve been really looking forward to the doing a post-mortem analysis. First and foremost because you can’t really do one until you finish something and that means that I’ve managed to accomplish something I set out to do – make a game. Just because […]

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Design Development Journal Process

The Pineapple Platformer Completed

I had meaning to track more of my progress as I was going through the final stages of this project but, alas, here we are and I am calling this project done. I plan to cover more in depth my takeaways through a series of post-mortem posts but for now here is a high-level. The […]

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Development Journal

A Humbling Experience

Got busy for a stretch there but I expected as much. Time to get back at it. Plan of Attack Last week my lovely wife finally convinced me to schedule time for game development. She must’ve heard enough of me trying to engineer some grand mechanism for how I was going to get myself to […]

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Journal Process

Sharpening my Colored Pencils with a New Project

I find that I spend a lot of time considering whether it’s going to be easier to create a 2D or a 3D game. I know it’s easy enough for me to generate static 2D assets. I don’t have a ton of experience 3D modeling but I imagine it would be easier to rig up […]

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Journal

Let’s Begin

Here we go. I want to be perfectly clear from the jump that this blog is written about myself to myself and is intended for myself as a learning tool and a means to reflect. Unless explicitly stated, when I say “I” or “you” I am referring to the same person. Unless explicitly stated, everything […]