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Design Development Journal Process

The Pineapple Platformer Completed

I had meaning to track more of my progress as I was going through the final stages of this project but, alas, here we are and I am calling this project done. I plan to cover more in depth my takeaways through a series of post-mortem posts but for now here is a high-level. The […]

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Development Journal

A Humbling Experience

Got busy for a stretch there but I expected as much. Time to get back at it. Plan of Attack Last week my lovely wife finally convinced me to schedule time for game development. She must’ve heard enough of me trying to engineer some grand mechanism for how I was going to get myself to […]

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Code Development Uncategorized

Overbuilding a Grid in Unity

I can say pretty confidently that over the last 5 years I have made and re-made some sort of grid system in Unity close to a half dozen times. Its not particularly complicated but it is another example of time I’ve wasted. Much like the debugger, I saw another opportunity to add a tool to […]

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Code Development

Creating a Custom Debugger for Unity

One of the most important things that I’ve learned as a developer is that debug and trace statements are an invaluable tool. Although Unity’s default debugger works fine and even supports rich-text and custom styling out of the box, I wanted to take a few hours and make it work better for me. Specifically I […]