One of the most important things that I’ve learned as a developer is that debug and trace statements are an invaluable tool. Although Unity’s default debugger works fine and even supports rich-text and custom styling out of the box, I wanted to take a few hours and make it work better for me. Specifically I […]
Creating a Custom Debugger for Unity
![C# code in IDE](https://beansacquired.com/wp-content/uploads/2020/08/code-screen.png)