Categories
Code Development

Creating a Custom Debugger for Unity

One of the most important things that I’ve learned as a developer is that debug and trace statements are an invaluable tool. Although Unity’s default debugger works fine and even supports rich-text and custom styling out of the box, I wanted to take a few hours and make it work better for me. Specifically I […]

Categories
Design Process

It’s All About the Fundamentals

I’ve spent the week mulling over what I wanted to do with my daughter’s wonderful game idea and I am definitely going to take some liberties with it. It is still going to be a 2D platformer but I am trying to think of something I can do to inject some spice into it. The […]

Categories
Art Design

Drawing the Pineapple Character

Here is a time lapse video I made of my attempt at drawing the pineapple character for the first project. As you can see, I was experimenting with a few different approaches before I fell back into what I am comfortable with: vector shape-based drawing. I will probably continue to record and post a lot […]

Categories
Journal Process

Sharpening my Colored Pencils with a New Project

I find that I spend a lot of time considering whether it’s going to be easier to create a 2D or a 3D game. I know it’s easy enough for me to generate static 2D assets. I don’t have a ton of experience 3D modeling but I imagine it would be easier to rig up […]

Categories
Journal

Let’s Begin

Here we go. I want to be perfectly clear from the jump that this blog is written about myself to myself and is intended for myself as a learning tool and a means to reflect. Unless explicitly stated, when I say “I” or “you” I am referring to the same person. Unless explicitly stated, everything […]